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Defense

Shields and repairs

Keep shields pointed at danger, counter incoming threats, and triage damage.

Practice: Countermeasure Run

Defense keeps the ship intact through directional shields, timed countermeasures, and repair triage. Read the threat, move protection to the likely impact facing, then repair the systems that will matter next.

Defense station showing shield allocation and the repair work area
Protection and repair work
  1. Facing controls allocate shields to forward, aft, port, and starboard.
  2. The work area switches between the repair grid and tactical map.
  • Drag each facing’s shield slider, or use its Max button, to put protection where a hit is likely. Shield Presets can save and recall useful facing setups when that upgrade is installed.
  • Choose damaged areas in the repair grid to start repair work. With Repair Queue installed, Shift-click a second target to queue it behind the active repair. Use the work-area tab or T to switch to the map.
  • Trigger the countermeasure matched to a visible threat. Each has a short active window and a cooldown, so timing matters more than pressing every button at once.
Default keyboard controls. Bindings can be changed in the game Settings menu.
ActionDefault key
Switch repair grid/mapT
Impact burstA / C
Pulse breakerS / P
Beam diffuserD / B
Decoy spoofF
Mine sweepG / M
Max forward shieldQ
Max aft shieldW
Max port shieldE
Max starboard shieldR
Load shield preset 11
Load shield preset 22
Load shield preset 33
Load shield preset 44
Load shield preset 55

Shields protect four directions independently. Damage can also start fires or hurt internal systems; repairing the hull alone will not solve every problem. Countermeasures address different incoming threats: impact, pulse, beam, decoy targeting, and mines. Their controls appear as the matching upgrades are installed.

Impact Burst

100 credits

Unlocks a timed burst against immediate collision and impact threats.

Use it: Deploy just before impact; activating too early wastes its active window.

Pulse Breaker

650 credits

Unlocks a countermeasure against incoming pulse fire.

Use it: Identify the pulse threat before spending its cooldown.

Beam Diffuser

800 credits

Unlocks a countermeasure that reduces pressure from beam attacks.

Use it: Use it while a beam threat is active, then rebalance shields afterward.

Decoy Spoof

700 credits

Unlocks a decoy that can disrupt enemy targeting.

Use it: Activate it before a dangerous lock resolves.

Mine Sweep

850 credits

Unlocks a countermeasure that clears nearby mines.

Use it: Watch the tactical map and sweep before the ship enters the mined area.

Repair Queue

700 credits

Allows additional repair targets to wait behind the active repair.

Use it: Queue follow-up damage while the current repair runs, then review the order.

Shield Presets

400 credits

Allows shield-facing allocations to be saved and recalled.

Use it: Prepare a balanced preset and one for a known threat direction.

  • Read the incoming threat before changing shield facing; a strong shield on the wrong side is little help.
  • Let the repair queue handle follow-up work, but interrupt it when a new critical problem appears.
  • Save a countermeasure for its matching threat and activate it close to the impact window.

The ship travels through a route with mines, pulse and laser turrets, missiles, and direct impact hazards. All five countermeasures are available, and their cooldowns reset immediately in this challenge. A successful deployment earns 10 points once if it affects at least one threat. Damage from scripted threats is stronger than normal. At the far side, the score subtracts rounded missing system integrity; hull damage does not add that score penalty.

Practice goal: identify each threat type quickly, deploy the matching countermeasure in its active window, and preserve the ship’s systems.